Life Path

On the life path, we inherit ever-new classes — changing, evolving, moving through our lifecycle:

Infant → Child → Adolescent → Adult

public class Infant : Human
{
    public bool IsAwareOfSelf { get; private set; } = false;

    public override void Evolve()
    {
        Console.WriteLine("First neural sparks. Senses respond. No words yet.");
    }

    public void Cry() => Console.WriteLine("Emotional overload: emitting distress.");
    public void Learn() => Console.WriteLine("Unstructured input begins to form inner model.");
}

Cry() — the infant has no language, only signals.
IsAwareOfSelf = false — self-awareness not yet active, but Learn() is already running.
It inherits all from Human, yet extends nothing consciously — only reacts.

public class Child : Infant
{
    public List<string> Questions { get; } = new() { "Why?", "What is it?", "What if so?" };

    public void Ask() =>
        Questions.ForEach(q => Console.WriteLine($"Asking: {q}"));

    public override void Evolve()
    {
        Console.WriteLine("Curiosity compels expansion of internal logic.");
    }

    public void Imitate(Human other) =>
        Console.WriteLine("Mimicking observed behavior...");
}

The child no longer just receives impulses — it begins to ask questions.
Behavior grows complex: early imitation, socialization (Imitate()).
Evolve() is active, but still oriented toward external models.

public class Adolescent : Child
{
    public bool IsInConflict { get; set; } = true;

    public void Rebel() =>
        Console.WriteLine("Rejecting inherited structure. Asserting unstable identity.");

    public void Dream() =>
        Console.WriteLine("Simulating ideal futures in emotional sandbox.");

    public override void Evolve()
    {
        Console.WriteLine("Self-awareness clashes with inherited expectations.");
    }
}

Rebel() — the first attempt to reject the base logic of BaseEntity.
Dream() — self-design, but without stable implementation.
Conflict between inheritance and freedom.

public interface IWorker { void Work(); }
public interface IPartner { void Love(); }

public class Adult : Adolescent, IWorker, IPartner
{
    public override void Evolve()
    {
        Console.WriteLine("Integrating self into system. Negotiating meaning.");
    }

    public void Work() => Console.WriteLine("Creating value within external frameworks.");
    public void Love() => Console.WriteLine("Bonding and sharing with chosen other.");
}

The adult implements interfaces — roles within the system (IWorker, IPartner).
Evolve() becomes calmer, socially embedded — yet not always authentic.
A balance between self and society.