Override
When we inherit a class, we receive a default set of behaviors —
as if life gives us a template: breathe, eat, grow.
But a human is not just a descendant.
At some point, one says:
"Thank you for the base implementation — now I override."
public class Human : BaseEntity
{
public override void Evolve()
{
Console.WriteLine("Consciousness begins to question its origin...");
}
}
public class Adolescent : Human
{
public override void Evolve()
{
Console.WriteLine("Self-awareness clashes with inherited expectations.");
}
}Override is a break with the template — a rejection of default behavior,
the moment when "I" enters into conflict with "we were taught".
In real life, this may be:
— an adolescent rejecting parental rules;
— an adult changing religion or core values;
— a philosopher refusing to accept axioms.
Without override, we merely execute the template.
With it — we begin to author our own logic.