Class Human

If BaseEntity is the universal building block, then Human is the first specialized implementation — the first step from mere existence to self-awareness.

Beyond basic needs, this class extends the abstract entity and begins to ask questions, form will, and interact with others.

public class Human : BaseEntity
{
    public string Name { get; init; }
    public string Gender { get; init; }
    public DateTime BirthDate { get; init; }

    public override void Evolve() =>
        Console.WriteLine("Consciousness begins to question its origin...");

    public virtual void Think() =>
        Console.WriteLine("Thoughts arise. Patterns form. Identity emerges.");

    public virtual void Speak() =>
        Console.WriteLine("Language bridges inner world with outer.");
}

Name — an attempt to fix "who I am".
Like a variable with a unique identifier. Not just Id — but a symbol of personhood: given or chosen.

Gender — a physical and social dimension, inherited and/or constructed.
In the object model, it’s just a field — in life, part of identity.

BirthDate — the start of human timekeeping.
Unlike CreatedAt, this is already biography — not just a system timestamp.

Override Evolve()
Human implements evolution by becoming aware of its own form.
It can ask: "Why do I exist?" — thus stepping beyond code.
At least, it believes it can.

Think()
Thoughts are algorithms without compilation.
Unpredictable. Capable of leading to good, chaos, or art.

Speak()
Speech is the public output of the program — returned to the outside world.
Through language, human becomes part of a larger system: society — the API between people.

Human is not just an object.
It is the first descendant that dares to change the rules.

Inheriting Exist(), it learns to contemplate being.
Inheriting ConsumeEnergy(), it chooses what to feed on — food, books, relationships.

It remains bound to BaseEntity — yet, unlike it, attempts to transcend it.